Nemesis Change Has Huge Implications for Resident Evil 4 Remake
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Most people assume that Studio Ghibli's movies are mainly for kids and don't feature any mature themes, which couldn't be further from the truth. Movies like Grave of the Fireflies prove that the studio doesn't shy away from tackling more disturbing topics, with this legendary movie being a great example of how fragile human life becomes in the throes of
_ Code Veronica _ is almost the end of an era of sorts for _ Resident Evil _ , and it in turn pays tribute to the franchise’s many settings and recurring puzzles– going so far as to even feature a rendition of the original game’s mansion during the climax. It’s a nice nod for fans of the series, but it also means _ CV _ has a very derivative sett
RE4 isn’t the first game to get a VR remake, but it is the first to really capitalize on the nostalgia potential. Skyrim VR, No Man’s Sky, and LA Noire VR are all modified - and in some ways, compromised - versions of modern games, but RE4VR is entirely modernized and enhanced by VR. This isn’t just an alternate way to play RE4, it’s the best way to play it in 2
Despite seeming like a simple game, there's a lot of depth to Earthbound that most people don't notice until they've sunk a few hours into this adventure. The charm of this title makes it perfect for Studio Ghibli fans who want to enjoy more video games in the same v
Facebook clearly sees the potential for VR versions of classic games, having announced GTA: San Andreas at last week’s Facebook Connect 2021. We should expect to see more PS2-era games on the Quest 2 (or Meta 2, I guess), hopefully a lot more. Games like Shadow of the Colossus , Metal Gear Solid 3, Silent Hill 2, and Beyond Good & Evil are ripe for VR versions, and I’d love to see even older games like GoldenEye and Perfect Dark remade for the Quest too. A robust library of classic games is exactly what VR needs to attract a wider audience, and Resident Evil 4 was absolutely the best place to st
While there are a lot of questions that need to be answered, overall, it does not require Capcom to drastically change Resident Evil 4's storyline if a Remake is being produced. If anything, it allows Capcom to keep everything intact that was originally included in the Resident Evil 4 storyline and merely add more depth to the story already in place. Even before Capcom made these revelations about the Nemesis' link to Resident Evil 4 , there were still hardcore fans out there who speculated the possibility that the Nemesis parasite could be linked to the Las Plagas parasites in Resident Evil 4 , given the rather shallow amount of information available on the background of the Nemesis paras
By far one of the most oddly satisfying things about the original Resident Evil 4 is its inventory system. The player has access to a grid-based attache case, with purchasable upgrades, and must intelligently arrange their weapons and items to use the available space most efficien
The removal of design decisions previously viewed as irksome would undermine so much of what Breath of the Wild managed to achieve, and the last thing I want to see is Nintendo steering its formula in a direction that abides by more traditional genre conventions. Assassin’s Creed and similar games of this ilk are arguably more akin to content mill, built to draw you in for hundreds of hours even if much of that time is filled with uninspired busywork. The time you spend with the game is what matters, and Breath of the Wild managed to challenge a system that has become increasingly tired in the eyes of players. Its sequel needs to continue chasing that ambition, and not compromise on its own design ethos.
There are countless ways to tackle the majority of combat encounters and puzzles, while exploration offers the same level of malleability as the world around you shifts and changes with the day/night cycle. It isn’t perfect, and I’ve expressed annoyance at rain grounding my heroic himbo on more than one occasion, but I’d be a fool to ask for its removal. Countless games have taken inspiration from Breath of the Wild’s revitalisation of the open world formula, with Genshin Impact and Immortals Fenyx Rising being the most notable, and guess what - they both let you climb in the rain. Mihoyo and Ubisoft likely recognised the occasional frustration of this and decided to make things easier for you, while also secretly knowing that it sacrifices something in the process.
Unfortunately, sentiments on "action" Resident Evil titles have soured in the years after Resident Evil 4 thanks to the somewhat mixed reception of Resident Evil 5 among longtime fans, and the outright critical panning of Resident Evil 6 . Resident Evil has been making a successful effort to return to its Elden Ring survival Tips horror roots in recent years, but Capcom will do well to remember that Resident Evil 4 was designed as an action game and an excellent one at t
Many have speculated that Resident Evil 4 's stiff camera, which doesn't let the player look very far beyond Leon's immediate field of view, is a holdover from the layout of the GameCube controller, which featured a smaller camera stick compared to a larger control stick. Whether or not that assessment is accurate, today's players will want to have more control over the camera in the rem
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