Breath Of The Wild Is Great, But Zelda Needs To Go Back To Its 2D Roots > 자유게시판

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Breath Of The Wild Is Great, But Zelda Needs To Go Back To Its 2D Root…

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작성자 Kala
댓글 0건 조회 5회 작성일 25-11-19 09:11

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Breath of the Wild tells an achingly human tale, but to uncover it you’ll need to invest dozens of hours into scouring Hyrule in search of brief cutscenes that chronicle Link and Zelda’s doomed pilgrimage in search of allies. None of the flashbacks are told with any sense of chronology, so you’ll stumble across them randomly and be forced to work out exactly what is going on and how it factors into the overall adventure. This mirrors Link’s own amnesia, so it feels like we’ve truly been placed in his shoes, trying to work out how our friends were lost and what we can do to save whatever it is they left behind.


class=One of the first anti-RPGs to come out that was woefully underappreciated for its time, people can see why Earthbound has such a cult following that continues to grow even now. The idea of controlling children in the modern setting who fight run-of-the-mill may not sound all that engaging but is a huge part of why Earthbound has such a dedicated fanb


Link's other vast suite of powers is also quite brilliant in its own right and proves why Tears of the Kingdom has received critical plaudits across the board. Nintendo continues to prove why it deserves the praise of being one of the best video game developers around, and Tears of the Kingdom 's cel-shaded art style makes it look quite charming and perfectly in line with Studio Ghibli's visu


Despite seeming like a simple game, there's a lot of depth to Earthbound that most people don't notice until they've sunk a few hours into this adventure. The charm of this title makes it perfect for Studio Ghibli fans who want to enjoy more video games in the same v


It’s not unlike animation’s seemingly unanimous move toward CGI, leaving 2D behind as a relic of the medium. Disney likely won’t ever make something in the style of The Jungle Book or The Lion King again when Tangled, Moana, and Frozen have such a wide appeal. Anime is huge in its own right but it doesn’t have the same pull in the West as Pixar, Disney, or DreamWorks - all of which have moved toward CGI animation. Indies in gaming hanging onto the old approach is like anime retaining its 2D style. Nintendo taking Zelda back in time would be akin to Disney releasing a new animated film in 2D. It would show that the approach still has a place and it would pave the way for others to do the same in whatever shape or form that might take. I wasn’t particularly optimistic about this ever being a possibility but now, with Metroid Dread , there’s a glimmer of hope on the hori

Princess Zelda is busy holding back Calamity Ganon in Hyrule Castle, locked in a state of immortality as she tries her best to save the land from ruin. You can either embark on a journey to recruit allies and reclaim the Divine Beasts or simply dick around for hundreds of hours. Ultimately, it’s up to you, and thus any sense of urgency tied to the plot is lost. Player agency is the most important thing here, so for better or worse, the story takes a backseat until you’re ready to tackle it. A number of main characters like Sidon, Riju, and Purah can be found across the game’s major cities, but they’re mostly passive. They’ll initiate cutscenes and dialogue to push the plot forward once you engage with them, but up to that point, Beast Claw Build Elden Ring they just sort of exist, rarely influencing the world until you decide to acknowledge they even exist.


This didn’t feel the same in Resident Evil 3 or Village, due to a forgiving focus on action and campaigns that were so short that you never had enough time to feel overwhelmed. You’re on a relatively linear track of varying locations and setpieces, meaning Ethan Winters and Jill Valentine never feel lost or alone amidst foreign circumstances. They’re also armed to the teeth, so zombies and werewolves that would feel like the end of the world to a normal civilian are little more than pesky obstacles to our unstoppable her


Deltarune has been lauded by the masses, and fans can't wait for the final product to grace them with their presence. Hopefully, the full game won't take too long to come out, with the quality of this game being just as enjoyable as the first game, if not m


If she gets hit, she is pretty much dead meaning that players need to waste valuable healing items on her due to bad AI’s tactics. There’s got to be a better way to implement her in the remake like negating damage like Ellie in The Last of

I’m worried that Breath of the Wild 2 likely won’t heed this advice, with Zelda being yeeted into a hole in the latest trailer and seemingly imprisoned as Link, Ganon, or whoever we end up playing as is tasked with saving her and freeing the realm. It’s far too early to draw conclusions about exactly how BOTW2 will play out, but it’s easy to assume that Nintendo will abide by series conventions and go for something safe.


As mentioned earlier, the game can get pretty intense with the number of villagers hounding after Leon. Some areas, like the early village sections, are interesting puzzles. Where is the best place to set up shop in order to take the horde out most effectively? It makes the player really th

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